Age of Mythology: Extended Edition Free Download

Age of Mythology Extended Edition Free Download

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Age of Mythology Extended Edition Overview

Age of Mythology (AoM) is a mythology-based real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a week later in Europe.

A spin-off from the Age of Empires series, Age of Mythology takes some of its inspiration from the myths and legends of the Greeks, Egyptians, and Norse, rather than from actual historical events. However, many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.

Age of Mythology was commercially successful, going platinum four months after its release after selling over one million units. In 2003, it was followed by an expansion pack, Age of Mythology: The Titans. On May 8, 2014, Age of Mythology: Extended Edition was released for Windows via Steam. This was followed by a second expansion pack, Age of Mythology: Tale of the Dragon, released on January 28, 2016. It adds a fifth civilization to the game, the Chinese, as well as a new campaign.

Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed.

There are three playable civilizations in Age of Mythology: the Greeks, Egyptians, and Norse. Each civilization has three "major gods"—deities such as Zeus or Odin. The player chooses their major god before the game begins. Every time a player advances to the next age, a "minor god" is selected. Minor gods are slightly less significant historically than their major counterparts. Some minor gods include Bast and Aphrodite. All gods grant the player unique technologies, myth units, and a unique "god power"—A one-time special ability that can either damage an opponent, or benefit the player that uses it.

There are four major resources in Age of Mythology: food, wood, gold, and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and research technologies, among other things. Civilian units—namely, the Greek villagers, Norse gatherers and dwarfs, the Egyptian laborers, and fishing boats—are used to gather resources. Hunting animals, gathering berries, harvesting livestock, farming, and fishing are all methods by which food can be gathered. Wood is gathered only by chopping down trees, and gold is gathered from either gold mines or from trade. Each civilization can purchase upgrades that increase the rate of gathering these resources. Favor is acquired in different ways by different civilizations: Greek players gain it by having villagers pray at temples; Egyptian players earn it by building monuments; and Norse players receive it by fighting/hunting animals or by possessing heroes. Resources can be exchanged at a player's market, with the exception of favor.

Every unit in the game takes up between 1 and 5 "population slots". Building additional houses or Town Centers—the main building in a player's town—increases the population capacity, up to a maximum of 300.

Units can be classified into seven categories; infantry, archers, cavalry—the three of which are broadly classified as human units—siege weaponry, naval units, heroes, and myth units. The rock-paper-scissors model governs most units in battle. For example, infantry do additional damage to cavalry, cavalry do additional damage to archers, and archers do additional damage to infantry. The same rock-paper-scissors formation exists in the three different types of naval units—arrow ships, siege ships, and hammer ships. Siege units are generally exempt from the rock-paper-scissors model, but are instead able to destroy buildings easily, while being vulnerable to cavalry attacks. Heroes are extremely effective against myth units, which in turn do large amounts of damage against human units. Heroes are also able to collect relics, which grant the player additional economic or military bonuses when deposited in a player's temple. Most units can be upgraded, making them better at certain tasks.

Buildings in Age of Mythology can generally be split into three categories; economic buildings, military buildings, and defensive structures. The most important economic building is the town center, which is similar to the building of the same name in the Age of Empires series games. Most civilian units are trained at the town center, as are some technologies. Most importantly, players advance Age via the building. The town center provides fifteen population slots, and building additional houses will earn the player ten additional slots per house. In the Classical Age, players may claim settlements (unclaimed town centres) for additional population slots. In some cases owning all town centres will trigger a countdown to victory. Other economic buildings include the farm and market.

Buildings are able to research technologies and upgrades, as well as provide resources for the player. All units except civilians and myth units are trained at military buildings. These buildings differ in name and purpose between civilizations, but all are able to train similar units. Military buildings are also used to research military specific technologies, such as armor upgrades, and attack improvements.

Walls and towers are defensive structures, which are not able to train units, and are used only for the purposes of defense. They are able to research some upgrades, although these are generally only useful to the building performing the research. Another type of building available to players, is a Wonder: a grand building that represents an architectural achievement of the civilization. In certain game modes, once a player builds a wonder, a ten-minute countdown begins. If the wonder is still standing after the countdown ends, the player who built the wonder wins.

The Age of Mythology editor is far more advanced than that of its predecessor, the Age of Empires II scenario editor. As well as standard unit placement facilities, the editor allows units to be overlapped, and it facilitates for large mountains, and steep terrain. Triggers, a popular aspect of scenario design in Age of Empires II, are also present in Age of Mythology's editor, as well as cinematics and other special effects. Unlike the campaign modes in Age of Empires and Age of Empires II, Age of Mythology only has one central campaign, Fall of the Trident. The campaign is significantly longer than campaigns in previous games, however, with a total of 32 scenarios.

Multiplayer is a highly popular aspect of Age of Mythology. Most multiplayer games are played through Ensemble Studios Online (ESO), or via a direct LAN or IP connection. Age of Mythology included unlimited free multiplayer accounts on ESO. As of December 2011 it is no longer possible to create new accounts but access to already created ones is still possible. Similar in function to Blizzard Entertainment's, ESO allows players to play matches, as well as chat with other players.

In multiplayer games, there are seven different game types available, all of which are provided as standard with the game: Supremacy—the standard game mode—includes randomly generated map and all gameplay aspects; Conquest is similar to Supremacy, but victory is only possible by defeating all other players; in Deathmatch players begin the game with high resources, but the game is otherwise the same as Supremacy; in Lightning, the gameplay is identical to Supremacy, but the game plays at twice the normal speed; in Nomad mode, players start with one civilian unit, and no Town Center, and must build up on a settlement; the goal of King of the Hill is to control a monument in the center of the map for a set period of time; and in Sudden Death, a player loses if their Town Center is destroyed, and they fail to rebuild it within a set period of time. Multiplayer tournaments and LAN parties are popular throughout the world, with many players visiting computer gaming lounges to participate.

Lead Atlantean Admiral, Arkantos, arrives at Atlantis after several years of warfare to see his son Kastor. However, he is ordered by the Atlantis' councilman, Krios, to sail to Troy to assist Agamemnon in the Trojan War. However, just then, the island is attacked by the Black Sails, a group of pirate bandits led by the minotaur Kamos, who is a fierce enemy to Arkantos. After Poseidon's statue trident is stolen during the raid, Arkantos raids the Black Sail settlement at an island close to Atlantis, where he recovers the trident, although Kamos escapes and vows revenge against him, before sailing away on a leviathan. Arkantos sends the trident back to Atlantis. While Kastor wants to go with Arkantos to battle, Arkantos advises him to go back home, and sails away.

Arkantos travels to Greece to assist Agamemnon. After a series of skirmishes against Troy, fighting alongside Ajax and Odysseus, they devise the plan involving Trojan Horse and swiftly win the war. Afterwards, Ajax recommends Arkantos to sail to Ioklos (home of the centaur Chiron) to repair his ships, which are too heavily damaged for the trip back to Atlantis. When they arrive however, the port has been raided. They search the base and discover that the Black Sail pirates have destroyed the port, and saves Chiron and some of the prisoners. Chiron reveals that they have been enslaved by a man named Kemsyt, who is leading the Black Sails.

Chiron takes them north to locate the prisoners, who are being forced to dig up an entrance to the underworld under Gargarensis, a cyclops warlord and commander of both Kemsyt and also Kamos, who is also there. They destroy Gargarensis's base and confront him, but he escapes to the underworld of Tartarus using the entrance. The heroes enter Tartarus, where they find a huge battering ram commanded by Gargarensis, which is trying to burst open a large door in the stone. Cautious of his motives, they destroy the battering ram. However, Gargarensis confronts them in his anger and causes a cave to collapse, forcing them to find another way out. With the help of the dead, they reach three temples dedicated to the Greek gods of Poseidon, Zeus and Hades. Arkantos prays to Atlantis' patron Poseidon to help them, since Poseidon is the god of the Atlantean people, but is refused. Arkantos goes and prays to Zeus, who creates a huge staircase to reach the surface.

Reaching the surface, they find themselves in Egypt, where they help a Nubian mercenary named Amanra into fighting Kemsyt, who is there to steal a relic that Amanra's men are digging. She reveals that the Egyptian god Osiris has been killed by Set, who aids Gargarensis. Amanra, however, plans to reunite Osiris's body parts scattered throughout the desert, bringing him back. During this time. Arkantos falls asleep and is met by Athena, who reveals Gargarensis's motives:

Ages before, Earth was ruled by Titans, mystical giant beings under command of Kronos, the head god, and they ravaged the lands. Zeus stopped Kronos and had him imprisoned in Tartarus, revealing that Kronos himself is behind the gates. However, Poseidon, who is envious of Zeus's power over humans, is trying to free Kronos and the Titans in order to destroy Zeus so he could claim the throne. Gargarensis is aiding him in freeing Kronos because Poseidon will grant him immortality as a reward. Athena asks Arkantos to stop Gargarensis at all costs, because Zeus himself cannot interfere against Gargarensis.

In order to stop him, Arkantos travels with Ajax, while Amanra and Chiron go their separate ways to find the pieces. Amanra goes up north, where she finds Kemsyt's fortress on a small island. With the aid of the village on the shores next to the island, she captures the piece, but Kemsyt escapes. Chiron finds another piece hidden beneath a giant tree, and he is aided by Norsemen, who arrived there to stop Ragnarok, and he captures the piece. Meanwhile, Arkantos and Ajax find the last piece in Kamos' fortress. Arkantos raids the fortress, secures the piece, and mortally wounds Kamos with a spear, who falls to his death on the cliffs.

After gathering all the pieces, all four of them arrive near Osiris' pyramid, which houses the second entrance to Tartarus. After reuniting, they all build separate forts and raid the city, gathering all four pieces to resurrect Osiris. However, Gargarensis appears with his army. He mocks them, saying that Osiris is dead and they cannot bring him back to him, but fortunately, all four pieces reunite and Osiris returns. Using his powers, he singlehandedly defeats Gargarensis' army and seals the entrance. Enraged, Gargarensis escapes.

Chasing Gargarensis north, Ajax and Arkantos find Odysseus's wrecked ship, and so decide to land to look for him. Upon landing, both men are turned into boar by the sorcerer Circe. Ajax and Arkantos proceed to rescue Odysseus and his men who have also been cursed by Circe, destroying her fortress in the process. They leave Odysseus with his ship to help him sail home, while Arkantos and Ajax set sail further on to the Norse lands.

When they reach the north, they are given directions to the underworld by dwarf brothers Brokk and Eitri in return for repelling giants from their forge. Later, an elderly man named Skult gives them a banner which is to reunite the Norse clans. However, when the flag is shown, the clans become hostile towards them due to the flag being that of the enemy giant Folstag (a trick by Skult who is actually Loki in disguise) who also allied with Gargarensis.

With the help of the Valkyrie Reginleif, who sent the Norsemen to Egypt, they locate Gargarensis and the Tartarus gate. Inside they are pursued by fire giants until Chiron sacrifices himself to save them. While Gargarensis is at the gate, Brokk and Eitri have been rebuilding Thor's hammer (shattered by Loki), that upon completion seals the gate, angering Gargarensis. Back on the surface, they confront Gargarensis with the help of Odysseus, where the cyclops is captured and executed.

Arkantos sails back to Atlantis. When he brings out Gargarensis's head on the ship, he finds he has been tricked by Loki. The head is actually Kemsyt's. Gargarensis is still alive and is trying to break the final gate holding Kronos, which is at the centre of Atlantis. Gargarensis has captured and fortified Atlantis, and Poseidon himself has possessed a statue in the city center to protect him. Arkantos builds a wonder to Zeus and gains his blessing, giving him god-like power and enabling him to confront Gargarensis and the Living Statue at the temple of Poseidon.

With his new powers, Arkantos defeats the Avatar of Poseidon, and Gargarensis is impaled by its trident as it collapses. All of Atlantis then collapses into the ocean, along with Arkantos. While the remaining heroes sail away with the surviving Atlanteans, Athena revives Arkantos and rewards him by making him a god.

An official campaign, The Golden Gift, was released as a download on Microsoft's website. The campaign follows adventures of Brokk and Eitri, the dwarves who appeared in the initial campaign. The plot unfolds with both dwarves planning to create a giant golden boar as an offering to the Norse god Freyr. While working separately, Brokk is approached by Skult (also from Fall of the Trident) who warns him that Eitri is making preparations to create the boar without his brother, of which Eitri is also told the same about Brokk. As both brothers race to complete the boar in the great forge, Skult steals the finished piece and holds it in Loki's fortress. The brothers eventually assault the base and the boar is retrieved and successfully offered to Freyr.

Ensemble Studios began work on their first fully 3D engine at the same time as their development of Age of Empires II: The Age of Kings. Named the BANG! Engine, this was announced in January 2001, for use in a new game, codenamed RTSIII. RTSIII was eventually revealed as Age of Mythology. In developing Age of Mythology, Ensemble Studios decided to move away from the center of the Age of Empires series history, to avoid becoming stale and repetitive. This allowed them to work with new ideas and concepts.

Following the announcement of the game for September 2002, a trial version was released. It contained five scenarios of the game's campaign, and two random maps. In the trial version, the player can only select Zeus, but there are nine gods available in the full version of the game. There was debate during Age of Mythology's construction concerning the unbalanced nature of god powers and how to make them "fair" while still maintaining an element of fun in them. It was concluded that the best way to make it fair for everyone was to limit the use of god powers to one a game. Age of Mythology underwent a large amount of beta-testing during its developmental phase, as Ensemble Studios attempted to create a more balanced and competitive game than its predecessors. Greg T. Street commented that one of the reasons Age of Mythology became so popular was because the development team spent many hours working on the game through active testing, rather than just taking advice from a "faceless drone in another building".

The official soundtrack was released on October 22, 2002, under the record label "Sumthing Else". The score was written by Stephen Rippy and Kevin McMullan. Rippy cites musicians such as Peter Gabriel, Tuatara, Bill Laswell, Talvin Singh and Tchad Blake as inspirations for the soundtrack. The musical work done on Age of Mythology was unlike anything Rippy had done before; an example of this was "writing for a seventy-piece orchestra and then flying out to Washington to record it."

Music 4 Games' reviewer, Jay Semerad, heaped Age of Mythology's soundtrack with praise. He summarized his review by declaring: "In all, the Age of Mythology soundtrack is an experience that should not be missed. It's easily one of my favorite soundtracks from this past year." Semerad was also astonished, and appreciative, of the use of instruments such as the ney flute, tabla and toy piano, all of which he said produced "some innovative analog and synthesized electronic effects". His only critique was that at times some of the background melodies were "bound to a simple harmonization", and lacking any "real bold or innovative purpose".
Source: Wikipedia

Age of Mythology Extended Edition Gameplay Screenshots

Age of Mythology Gameplay Screenshot 1

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Age of Mythology Extended Edition System Requirements

Here are the minimum system requirements for Age of Mythology: Extended Edition game for PC.

CPU Speed:1.6 GHz
OS:Windows Vista
Video Card:DirectX 10 (Intel Integrated HD Graphics 3000, ATI Radeon X1950, NVIDIA GeForce 8600 GT)
Sound Card:Yes
Free Disk Space:3 GB

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1 comment:

  1. Does this game includes: tales of the dragon? is it also version 2.6 as the latest version i believe?

    if not, can you update it please? thank you.


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