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Darkest Dungeon Overview
Darkest Dungeon is a dungeon crawling video game developed and published by indie game developer Red Hook Studios. The game, following an Early Access development period, was released on January 19, 2016, for Microsoft Windows and OS X, with a release for PlayStation 4, PlayStation Vita, and Linux platforms a few months later.
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Darkest Dungeon has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited. Played out in a mix of real-time movement and turn-based combat, a core feature of Darkest Dungeon is the stress level of each hero that increases with further exploration and combat; a character sustaining a high stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer. This concept was drawn into the game by the developer based on film characters that suffer from the traumas of combat stress such as from Aliens or Band of Brothers. The game received positive reviews from critics, garnering several award nominations, and went on to sell over one million copies.
At the outset of Darkest Dungeon, the player learns that they have inherited an estate from a relative who, while seeking fame and fortune by excavating the dungeons and catacombs beneath their manor, has unearthed portals to dark dimensions and released a number of horrific and evil creatures onto the world. Cowardly, the relative took his own life rather than deal with his mistake. As the current owner of the estate and the surrounding lands, the player must recruit a roster of adventurers and mount expeditions to cleanse the estate of its vile inhabitants.
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As the player ventures into the manor, the dungeons below it, and the surrounding lands, they find their relative's memoirs telling of the terrible deeds he had done in pursuit of knowledge and power. Eventually, the player is able to send a party into the titular Darkest Dungeon, the source of the land's corruption, taking steps to reveal its ultimate form. Within the deepest chamber, the player encounters the disembodied spirit of their ancestor, who now remains as "an Avatar of the Crawling Chaos." After defeating the ancestor's apparition, the party battles the Heart of Darkness - revealed to be the progenitor of all life on the planet. The party manages to defeat its physical form at great cost, but the ancestor's spirit reveals to the player that this has only delayed its inevitable awakening and, by extension, the end of the world. The ancestor explains that this is merely part of an endless cycle in the player's lineage, and that the player will eventually meet the same fate as he, and their descendants onward. The ancestor then accentuates this cycle by repeating his first words from the start of the game: "Ruin has come to our family."
Darkest Dungeon is a role-playing game in which the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within. Prior to entering a dungeon, the player can use facilities in a town near the mansion to dismiss or recruit more heroes, send heroes to perform various activities that will heal them, gain new combat or camping skills, reduce their stress, or remove any afflictions that they incurred while in a dungeon, and buy and sell equipment and supplies to outfit their heroes, using money and loot gained during dungeon runs. Many of these facilities can also be improved to add more benefits or options to the player. The player can recruit up to twenty-five heroes on their roster at any time; each hero belongs to one of fifteen character classes, and has their own statistics and skills that can be upgraded over time. If a hero dies while exploring a dungeon, that hero is lost for good.
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Surrounding the Hamlet and the facilities that the player uses are four different areas that must be cleared before the Darkest Dungeon can be accessed. They are: The Ruins, the ancient tombs and hallways of the player's ancestors, now crawling with skeletons and mad cultists, and host to a Necromancer and a mad prophet that are both there due to the Ancestor's machinations, the Weald, the overgrown forest that surrounds the hamlet, now home to slime monsters, witches, bandits and mad dogs, the Cove, the murky caves beneath the cliff that the manor sits on, inhabited by fish-men and bandits, along with a Siren and a ghostly Pirate crew, and the Warrens, the sewers of the manor, filled with offal and swarmed with pig-men that are the misguided product of the Ancestor's first attempts at necromancy. Finally there is the Darkest Dungeon itself, within the manor, where the final boss resides.
Once the player has completed preparations, they select four of their heroes to go explore a dungeon. Access to most dungeons requires completing several previous dungeons and collecting specific types of loot, with such later dungeons being more difficult than the earlier ones. Dungeons are procedurally-generated in a roguelike manner, and presented as a series of interconnected rooms with hallways between each. The parties move between rooms in a real-time, side-scrolling view, with the potential to discover interesting objects to search or random combat encounters during this time. When the party reaches a room, they may be forced into combat, but once clear the room remains a safe zone allowing the player to apply healing and other remedies to the party. When combat occurs, it plays out in a turn-based manner, with each character having their own order based on initiative that changes each turn. Heroes can use attacks, magic, special skills, or items during their turn to defeat the other party. The order which the party moves through the passages and rooms is critical as it affects who may interact with various items, and the available actions that a character can do while in combat; for example, a swordsman in the back of the party cannot easily attack, while range-attack characters like archers and mages can. The positions of heroes can be changed around, but this can consume time or a combat turn. While each dungeon has a target goal, the player can opt to leave the dungeon at any time, retaining all loot collected but forgoing the larger reward for clearing out the dungeon.
A core element of Darkest Dungeon is its Affliction system, a concept of a hero's stress level or resolve. Though a hero will have little stress when they are hired, it will worsen from a number of factors encountered while in a dungeon, such as adventuring without food or light sources, seeing the death or wounding of a fellow party member in battle, or from blights cast on them by enemies. If the hero's high stress remains unchecked, they may develop afflictions that will interfere with the behavior of the character, such as being frightened and unable to fight directly. Less frequently, a stressed character may develop virtues that enhance their attributes, such as becoming more invigorated within battle. Some afflictions, left unchecked, may become permanent quirks that remain on the character. Other afflictions can be removed back in the village and by performing special activities, such as drinking at a bar or repenting at a church, that occupy the character's time, preventing them from being part of a dungeon party. Stress can be lowered while in a dungeon through camping offered at specific locations, or other restorative items, as well as when back in the nearby town. While camping, the characters will have another set of available skills that can be used to help relieve stress and help with other party members.
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In addition to download-able content, Red Hook has announced plans to add two new game modes to Darkest Dungeon. The first, Radiant mode, is aimed to reduce the length of time to complete the game's campaign, from an average 80 hours to around 40 hours, without compromising the core difficulty with the game. This was to address complaints from players that one or two ill-fated dungeon runs late in the game that can wipe out a party can stall any progress towards completion. The second mode is a New Game Plus, which players can take their characters from a completed game to face more difficult dungeons while replaying through the game's story.
Darkest Dungeon System Requirements
Here are the minimum system requirements for Darkest Dungeon game for PC.
- OS: Windows XP.
- Memory: 2 GB RAM.
- Graphics: Open GL 3.2+ Compliant.
- Storage: 2 GB available space.
- Additional Notes: 1080p, 16:9 recommended.
|Video Card:||Open GL 3.2+ Compliant|
|Free Disk Space:||2 GB|