Company of Heroes 2: Master Collection Free Download

Company of Heroes 2: Master Collection Free Download

Company of Heroes 2: Master Collection PC Game Free Download

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Company of Heroes 2 Master Collection Download Cover Free Game

Company of Heroes 2 Overview

Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for Microsoft Windows, OS X, and Linux. It is the sequel to the critically acclaimed 2006 game Company of Heroes. As with the original Company of Heroes, the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic Entertainment's proprietary Essence 3.0 game engine In January 2013, Sega acquired Relic Entertainment and along with it the Company of Heroes intellectual property from THQ. The game was released on June 25, 2013 in North America and Europe.

The game's story focuses on the Eastern Front campaign as narrated through flashbacks by Lev Abramovich Isakovich, a Soviet Army lieutenant locked up at a gulag in Siberia in 1952. Colonel Churkin – his old commanding officer – shows him a book and interrogates him about his experiences during the war, including the Battle of Stalingrad, skirmishes outside of Moscow, combat in the outskirts of Leningrad, fighting in Poland, up to the Fall of the Reichstag. These experiences have left Isakovich shaken as he reveals he tried to defect after the war in order to show the world the truth. He was captured and sent to the gulag on Churkin's orders. Isakovich claims that "The first casualty of war is Truth" and the truth is in the pages of the book. A man then steps forth and prepares to execute Isakovich, only to be killed by Churkin. Churkin then allows Isakovich to escape the gulag to spread the truth before committing suicide, stating that he never looked at the pages of the book ever since it was recovered and he was not to survive Joseph Stalin's next purge.

The resource-generation system from the first game has been modified. Players will still capture specific flagged points all over the map to collect munitions and fuel credits, which will be invested in assembling their units. Most armies can construct caches to increase the fuel or munitions income from these points, though some points produce a higher income of one material. Instead of the soldier units actually gathering at the flagged point itself, capturing the point is possible if the player's units are inside a specific zone with no enemy units in the same zone. The accumulation of these resources and the size of the player's army can be much faster if players capture various flagged points all over the map. In order for a player to receive the benefits of a flagged point he owns, it must be part of his contiguous area of captured territory, thus allowing an unbroken chain ("supply line") to be traced back to his headquarters. Thus, the resource intake and population cap will be curtailed if the opposing side captures territory that isolates ("cuts off") owned points from other allied sections in the map. Manpower is used to build common units, and the amount will decrease the larger a player's army grows.

Units can occupy a civilian building and use it as a temporary strongpoint. However, the occupants can be flushed out through attacks by artillery or soldiers using flamethrowers and grenades. The building-damage system from Company of Heroes is retained and enhanced; wooden buildings set afire will continue burning until they are reduced to cinders. The Soviets' main structure is the Regimental Field Headquarters, which is used to produce conscripts and field engineers. The Special Rifle Command, Support Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the respective Soviet equivalents of the original game's barracks; weapons support center, vehicle center, and tank hall. A field hospital can help treat seriously injured soldiers.

Combat includes controllable units that are recruited and ordered directly by the player (through the user interface at player-controlled buildings, or through a doctrine ability), as well as activated support actions, such as artillery bombardment or air cover suppression. Every controllable unit type, whether infantry or vehicle, has an associated construction cost and recruitment time, as well as a range of fighting abilities. Vehicles and infantry can eventually be upgraded by purchasing specific capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global, granting immediate benefits to all deployed units, while others must be purchased on a unit by unit basis. Most combat takes place through direct, line-of-sight engagements. As with the original Company of Heroes, colored dots will show locations that provide varying degrees of cover for soldiers and support units. Soldiers can also climb over low terrain obstacles such as fences and walls. Occasionally if a vehicle takes too much damage, it will be abandoned rather than destroyed. Abandoned vehicles can be repaired by engineer units and recovered or captured by sending an infantry squad of sufficient size to crew it. The game also offers the player a chance to complete side quests in a mission, which are denoted by an inverted triangle icon.

Weather conditions are a major factor in Company of Heroes 2's gameplay, under the new ColdTech weather-simulation system. Since many battles in the Eastern Front occurred in winter weather, troops can die of frostbite if caught in the outside during severe weather, especially when pinned by enemy fire; a thermometer-shaped bar to the left side of the unit icon denotes a soldier's body temperature. The soldiers can recover their body heat if they are close to a bonfire or have found a building to shelter in, though soldiers in cover outside will not lose or gain body heat. Players moving through deep snow will move at a reduced speed unless they are on a road; their footprints are also visible to the enemy. Certain maps have frozen bodies of water, allowing for more movement options. However, players face the danger of being attacked from the other side; as a result, the ice can buckle under the weight of the units in movement or shattered by explosions.

The game drew criticism from different players for a negative portrayal of the Soviet Army during the Second World War. In a 25 minute video, Russian video blogger Yevgeny "BadComedian" Bazhenov summarized that the game portrays their war effort in a negative light, taking issue with multiple in-game examples including portrayals of brutality, inhumane tactics and national stereotypes and clich├ęs, especially when compared to the positive portrayal of the Americans in the first Company of Heroes. Another aspect of his criticism concerned the falsification of historical events, such as the claimed exaggeration of crimes committed by the Soviet Army against their own villagers. Bazhenov also repeatedly branded the game developers as "Nazis" in his original review. In response, Quinn Duffy, the game's lead designer, defended the Soviet portrayal as being both historically accurate and "as much neutral as possible, considering the consultation of all historical documents available".

An article written for video game website Polygon by Colin Campbell reflecting on the subject stated that the "comments on forums and on Metacritic are testament to the strong feelings that the war still generates". In the same article, it cites the game's director Quinn Duffy who in regards to the creative direction of the first and second game felt that "the second game is painted on a broader canvas", whereas "in contrast, the first game focused on a small group of soldiers and did not seek to take a wider view". Russian game publisher 1C-Softclub stopped distribution of the game on 26 July 2013 due to the strong negative feedback (notably a petition to stop the sale that was filed by the games). Following the news, the game's publisher SEGA released a statement that they were "taking this issue very seriously and are investigating these concerns thoroughly with all relevant partners."
Source: Wikipedia

Company of Heroes 2: Master Collection Gameplay Screenshots

Company of Heroes 2 Master Collection Gameplay Screenshot 1

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Company of Heroes 2: Master Collection System Requirements

Here are the minimum system requirements for Company of Heroes 2: Master Collection game for PC.

CPU:2 GHz Intel Core 2 Duo or Equivalent
CPU Speed:Info
RAM:2 GB
OS:Windows Vista (32bit), Windows 7
Video Card:256 MB Direct3D 10 capable video card (GeForce 8800 or Radeon HD 2900)
Free Disk Space:30 GB

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