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XCOM: Enemy Unknown Gameplay, Screenshots and Review
XCOM: Enemy Unknown is a military turn-based tactical alien invasion/planetary defense strategy science fiction video game, developed by Firaxis Games and published by 2K Games. The game is a "reimagined" remake of the 1994 cult classic strategy game UFO: Enemy Unknown (also known as X-COM: UFO Defense) and a reboot of MicroProse's 1990s X-COM series. XCOM: Enemy Unknown was released on October 9, 2012 in North America and three days later in Europe and Australia for Microsoft Windows, PlayStation 3 and Xbox 360. An "Elite Edition", containing all previously released downloadable content, was released as a Mac OS X exclusive by Feral Interactive in April 2013. In June 2014, Feral released both XCOM: Enemy Unknown and its expansion pack XCOM: Enemy Within for Linux. A port for iOS was released in June 2013 and an Android conversion was released in May 2014.
A stand-alone expansion pack titled XCOM: Enemy Within was released in November 2013. Set in the near future during an alien invasion of Earth, the game puts the player in control of an elite multinational paramilitary organization called XCOM and tasked with defending the Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of new technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages XCOM's finances, and monitors and responds to alien activity. After success with shooting down small alien scout ships and securing the crash sites from surviving alien crew, as well as interdicting alien attempts to abduct human civilians for unknown purposes, XCOM manages to also obtain the corpses of various different alien troops. Autopsies reveal that all these types have been genetically and/or cybernetically altered, which seems to indicate they are merely foot-soldiers for unseen leaders. XCOM's head of research, Dr. Vahlen, requests that a live alien be captured for interrogation. This also involves developing a specialized weapon capable of capturing a live alien, and constructing a facility in XCOM's subterranean base capable of safely holding a live alien prisoner. Capturing one of the alien troops and conducting the interrogation reveals vague information about another type of alien called the Outsiders, artificially-created crystalline beings encountered aboard UFOs, that appear to serve as pilots and navigators.
Dr. Vahlen then requests that XCOM capture an Outsider for study. Upon capturing one of these, the examination reveals that the Outsiders' exotic crystalline structures behave in a manner similar to antennas, receiving a signal broadcast from a location buried underground on Earth. XCOM dispatches a team to investigate the signal; it is found to be coming from a base that the aliens have secretly established on Earth, where experiments are performed on abducted humans. Much like its predecessor, XCOM: Enemy Unknown casts the player as the commander of an elite military organization. As commander, the player directs their soldiers in turn-based combat missions against alien enemies. Between missions, the player directs the organization's research and engineering divisions in creating new technologies and improving XCOM's base of operations, and manages the organization's finances. The turn-based ground combat uses an isometric 3D perspective. The player controls a squad of between one and six human soldiers or robotic units as they hunt the aliens on the map and attempt to complete other objectives dependent on the mission.
Map layouts are not randomly generated, but enemy placement is. Fog of war hides the aliens and their actions from view until the player's soldiers are in range and have line of sight on them, and enemies normally do not act at all until the squad initially comes within line of sight. Soldiers can carry items and perform special abilities; use of these items and abilities is controlled through a toolbar on the head-up display (HUD). A few examples of abilities include firing on enemies automatically after they emerge, launching explosives, and healing allies. Soldiers can take cover behind walls and objects in the environment to gain a measure of protection. Units can use suppressive fire to disadvantage enemies, and use active camouflage to maneuver around opponents. Cutscenes and dynamic camera movements emphasise particularly exciting gameplay moments, such as kill sequences and use of special abilities. The game includes some tactical role-playing elements, whereby the player's soldiers can gain new abilities as they survive more battles. Elements of the tactical gameplay were described in some previews as similar to Valkyria Chronicles and Silent Storm.
XCOM: Enemy Unknown PC Game System Requirements
|CPU:||2 GHz Dual Core|
|Video Card:||NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater|
|Free Disk Space:||20 GB|