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Brink Gameplay Screenshots and Review
Brink is a first-person shooter video game developed by Splash Damage for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in North America on 10 May 2011, in Australia on 12 May 2011, in Europe on 13 May 2011 and in Japan on 16 August 2011.
In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.
Brink has Steamworks integration, including Valve Anti-Cheat. It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores. Brink is a first-person shooter with a focus on parkour-style movement. Online multiplayer servers hold up to 16 players; players can play cooperatively or competitively, or against artificially-intelligent bots. The game received mixed to mediocre reviews. As of 2012, Brink had sold 2.5 million copies.
Splash Damage developed the SMART (Smooth Movement Across Random Terrain) System. By noting a player's position and predicting what he is trying to do, the system automatically navigates complex environments without interaction. By holding down the SMART button, a player will automatically clear obstacles without the need of complex button input from the player, like in Mirror's Edge. SMART automatically mimics adaptive parkour, similar to Prototype. There are four character classes: Soldier, Medic, Engineer, and Operative. The same class system could also be found in the previous titles Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.
Soldiers: Soldiers are primarily concerned with destroying important objects with explosives. They are also in charge of resupplying their teammates with ammo. Soldiers can also throw damaging speciality grenades, such as molotov cocktails, flashbang, and plant satchel charges similar to C4. With the proper ability equipped and utilised (Scavenger), they are the only class that have access to a potentially unlimited supply of ammunition.
Engineers: The Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. Engineers must also disarm enemy explosives planted by soldiers as well as enemy landmines. He can also upgrade his and his teammate's weapons to do more damage, upgrade teammates' body armour, and plant hidden landmines.
Medics: Medics revive downed teammates and buff their teammates' health. They also have special health buffs they can dispense to their teammates, such as improving their teammates' metabolism (how fast they heal on the battlefield) or temporarily boosting their sprint speed. They are the only class that can buff their own health or self-resurrect themselves when downed.
Operatives: Operatives are the spies of Brink. They can hack computers to complete certain Mission Objectives and can also disguise themselves as the enemy. They are the only class that can spot hidden landmines.
There are two types of command posts: health and supply. Each team will have a central command post where reinforcements will start. That command post cannot be captured by the other team and any enemy that tries will be killed by indestructible turrets. However, there will be a few health and supply command posts that can be captured. If a player captures a command post, it will buff all of their teammates' health or supplies. If a player buys certain abilities for their character, then upon capture they can upgrade the command post (an engineer's special ability) or firewall it (an operative's special ability).
An Objective Wheel shows the main objective in yellow and will show a checkpoint which the player will need to go to to achieve that primary objective. The primary objectives are essential to completing the mission. Depending on what side the player is on and what mission the player is doing, there are only a certain amount of primary objectives that you can allow the opposing team to complete before you fail the mission. There are also secondary objectives. Secondary objectives are non-essential to the mission but can make the mission easier to complete. These include capturing an enemy's command post, constructing/destroying a barricade, hacking a door to flank the enemy, or repairing a lift to provide an alternative route. Each player has an objective wheel in his inventory and will, on certain missions, be timed to achieve the goal that must be completed. Each Objective gives Experience points (xp) upon completion. During Game play you earn the experience and unlock new abilities/Custom gear to put on your custom character.
Brink takes place in the near future during the mid-21st century (hinted in-game it is the year 2045) on a man-made floating island called the Ark. It was established as an environmentally and economically self-sustainable island, a contemporary model for green, sustainable living. However, global warming caused a dramatic rise in sea levels around the world. Decades later, the Ark became a place for refugees all around the world as they viewed the innovative island as the only suitable place to live. The Ark is now home to tens of thousands more people than it was originally meant to sustain, and its supposedly renewable resources are being pushed to the limit. Now, the Ark exists in total isolation and has lost contact with the outside world. Many refugees live in tight spaces made from rusty shipping containers and live in poverty. Those who work for the Ark Security get an extra water ration. Now, a war has begun between the Resistance and Ark Security.